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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpp52

Latest score list for #mpp52

Ja
James a second ago
7'15''
ma
magento 18 minutes ago
12'55''
re
realtor 25 minutes ago
7'27''
Mi
Mia 56 minutes ago
13'34''
gu
guest an hour ago
9'28''
Li
Liam an hour ago
16'7''
gu
guest an hour ago
6'14''
ou
outsource 43 minutes ago
8'58''
Re
Rehab 2 hours ago
12'15''
gu
guest 2 hours ago
5'26''

Latest score list for Kakuro

be
beauty solved puzzle No#772q1;
17'15''
gu
guest solved puzzle No#0z27g;
6'42''
cr
credit solved puzzle No#jg7n1;
9'13''
Ha
Hail car solved puzzle No#95m1k;
8'31''
Ol
Oliver solved puzzle No#y0rrk;
9'14''
de
degree solved puzzle No#87022;
3'55''
li
lightroom solved puzzle No#52p0d;
19'16''
in
insurance solved puzzle No#y0rrk;
14'21''
ma
masters solved puzzle No#z0e9e;
10'26''
Em
Emma solved puzzle No#jg7n1;
8'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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