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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpp52

Latest score list for #mpp52

Wi
William a second ago
8'39''
in
intergration 16 minutes ago
18'59''
do
doctors 32 minutes ago
7'32''
an
anonymous 17 minutes ago
16'33''
la
lawyer 39 minutes ago
7'48''
gu
guest 37 minutes ago
18'15''
La
Lawyer an hour ago
19'31''
an
anonymous 53 minutes ago
17'52''
gu
guest 2 hours ago
3'59''
re
restoration an hour ago
14'10''

Latest score list for Kakuro

gu
guest solved puzzle No#kdkrm;
10'55''
gu
guest solved puzzle No#dnx82;
17'30''
wo
workforce solved puzzle No#rp5rj;
18'52''
In
Investing solved puzzle No#1p4ek;
11'40''
gu
guest solved puzzle No#g1ze4;
5'53''
an
anonymous solved puzzle No#82925;
6'53''
gu
guest solved puzzle No#82925;
11'1''
Ol
Olivia solved puzzle No#req0y;
12'56''
an
anonymous solved puzzle No#g1ze4;
8'21''
wa
warranty solved puzzle No#xwy6p;
11'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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