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Kakuro(Evil) https://gridpuzzle.com/kakuro/ndy4w

Latest score list for #ndy4w

in
injury секунду назад
13'53''
Tr
Trading 7 минут назад
18'3''
Am
Amelia 27 минут назад
8'33''
re
realtor 59 минут назад
8'39''
We
Weight loss час назад
13'58''
my
myloancare 33 минут назад
19'3''
an
anonymous час назад
9'42''
br
brother 2 часов назад
6'28''
ph
photography 48 минут назад
15'42''
In
Internet час назад
3'31''

Latest score list for Kakuro

mo
mortgage solved puzzle No#n5q5k;
9'27''
da
damage solved puzzle No#r884y;
7'52''
gu
guest solved puzzle No#n5q5k;
16'10''
re
recovery solved puzzle No#jnp51;
19'59''
gu
guest solved puzzle No#7r729;
3'24''
Ab
Abigail solved puzzle No#jng49;
6'59''
ch
chocolate solved puzzle No#jng49;
12'14''
an
anonymous solved puzzle No#knqnm;
6'43''
Wi
William solved puzzle No#ppjq0;
9'17''
la
lawyer solved puzzle No#gw8d4;
5'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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