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Kakuro(Evil) https://gridpuzzle.com/kakuro/ok7zq

Latest score list for #ok7zq

Ho
Hosting a second ago
10'49''
pr
premium 7 minutes ago
15'40''
an
anonymous 35 minutes ago
5'29''
an
anonymous 10 minutes ago
13'48''
fa
family 30 minutes ago
17'9''
pe
petrol 40 minutes ago
13'5''
su
sundays dog an hour ago
4'35''
bu
business 2 hours ago
7'19''
an
anonymous an hour ago
8'4''
an
anonymous an hour ago
6'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#0yrz2;
16'37''
so
social solved puzzle No#pw8w0;
5'23''
gu
guest solved puzzle No#mj42z;
19'15''
gu
guest solved puzzle No#7jdn9;
9'45''
me
medical solved puzzle No#k8xmm;
10'7''
da
damage solved puzzle No#7jyjk;
14'53''
Pr
Prestashop solved puzzle No#29gz9;
13'34''
la
lawyer solved puzzle No#0yrz2;
6'10''
la
lawyer solved puzzle No#7jyjk;
11'57''
pe
petrol solved puzzle No#7jyjk;
15'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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