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Kakuro(Medium) https://gridpuzzle.com/kakuro/okmm2

Latest score list for #okmm2

an
anonymous a second ago
10'48''
gu
guest 18 minutes ago
12'8''
an
anonymous 20 minutes ago
3'52''
pe
petrol 27 minutes ago
5'38''
pe
petrol 20 minutes ago
15'56''
cr
crackstreams 35 minutes ago
7'24''
an
anonymous 24 minutes ago
3'53''
an
anonymous 39 minutes ago
13'38''
ov
overtons 57 minutes ago
17'14''
an
anonymous an hour ago
11'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#3e1n2;
8'35''
an
anonymous solved puzzle No#l46y5;
4'8''
an
anonymous solved puzzle No#3wxpk;
13'17''
he
healthcare solved puzzle No#3e1n2;
6'51''
ph
photography solved puzzle No#3wxpk;
17'10''
Ha
Hail car solved puzzle No#oykd1;
4'55''
an
anonymous solved puzzle No#oykd1;
4'12''
gu
guest solved puzzle No#l0deg;
18'0''
sp
specialist solved puzzle No#okxmm;
9'49''
bu
business solved puzzle No#l46y5;
7'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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