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Kakuro(Evil) https://gridpuzzle.com/kakuro/p67y0

Latest score list for #p67y0

an
anonymous a second ago
10'8''
an
anonymous 15 minutes ago
9'40''
an
anonymous 19 minutes ago
12'17''
an
anonymous 24 minutes ago
11'46''
an
anonymous 21 minutes ago
3'39''
an
anonymous an hour ago
14'2''
la
lawyer 44 minutes ago
13'27''
ph
phone an hour ago
19'18''
ch
chocolate 38 minutes ago
9'29''
Re
Recovery 2 hours ago
15'40''

Latest score list for Kakuro

ma
makeup solved puzzle No#rpxv4;
17'49''
Ga
Gas solved puzzle No#51rjr;
15'10''
gu
guest solved puzzle No#2pv25;
4'35''
an
anonymous solved puzzle No#zyzye;
13'13''
an
anonymous solved puzzle No#4dv8p;
18'46''
ma
masters solved puzzle No#zyd0m;
11'26''
in
insurance solved puzzle No#75mk4;
7'46''
ph
phone solved puzzle No#g17qv;
19'59''
El
Elijah solved puzzle No#m8wpq;
13'23''
Ol
Olivia solved puzzle No#d47pp;
11'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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