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Kakuro(Evil) https://gridpuzzle.com/kakuro/p68xg

Latest score list for #p68xg

ov
overtons a second ago
7'22''
an
anonymous 3 minutes ago
6'49''
an
anonymous 21 minutes ago
18'54''
Lo
Logan 42 minutes ago
8'1''
re
repair 54 minutes ago
17'17''
te
teriyaki 50 minutes ago
11'22''
re
realtor an hour ago
10'36''
La
Lawyer 2 hours ago
14'33''
da
damage 32 minutes ago
13'27''
gu
guest 2 hours ago
8'39''

Latest score list for Kakuro

gu
guest solved puzzle No#m8wpq;
15'17''
wo
workforce solved puzzle No#rpxv4;
5'28''
Re
Recovery solved puzzle No#4dqde;
9'11''
Mi
Mia solved puzzle No#75mk4;
19'46''
gu
guest solved puzzle No#4dqde;
15'55''
Li
Liam solved puzzle No#erd24;
19'17''
Re
Rehab solved puzzle No#rpnm0;
9'25''
Wi
William solved puzzle No#8kjz2;
6'26''
Ha
Hail car solved puzzle No#2pv25;
13'22''
gu
guest solved puzzle No#2pv25;
6'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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