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Kakuro(Evil) https://gridpuzzle.com/kakuro/pqw1r

Latest score list for #pqw1r

gu
guest a second ago
5'30''
re
restoration 15 minutes ago
10'24''
Ga
Gas 29 minutes ago
6'29''
gu
guest 14 minutes ago
18'42''
re
recovery an hour ago
13'37''
ch
chocolate an hour ago
19'35''
so
software an hour ago
13'5''
an
anonymous an hour ago
8'16''
gu
guest an hour ago
18'31''
fa
farmstand an hour ago
16'35''

Latest score list for Kakuro

an
anonymous solved puzzle No#3je64;
6'19''
gu
guest solved puzzle No#oyw4p;
17'18''
In
Internet solved puzzle No#lmpv2;
16'6''
No
Noah solved puzzle No#lgy90;
11'58''
re
realtor solved puzzle No#37jm9;
6'36''
ch
chocolate solved puzzle No#31j40;
14'38''
Co
Conference solved puzzle No#3eq9g;
4'30''
an
anonymous solved puzzle No#okdn2;
15'38''
an
anonymous solved puzzle No#3n1rw;
16'46''
Am
Amelia solved puzzle No#ov0rk;
10'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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