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Kakuro(Evil) https://gridpuzzle.com/kakuro/q40ev

Latest score list for #q40ev

an
anonymous a second ago
17'13''
fi
fishing 5 minutes ago
16'20''
Wi
William 37 minutes ago
15'59''
do
doctors 35 minutes ago
10'46''
In
Investing 19 minutes ago
7'17''
gu
guest an hour ago
16'21''
fa
family 35 minutes ago
17'22''
an
anonymous an hour ago
7'40''
Re
Recovery 2 hours ago
5'39''
my
myloancare an hour ago
12'49''

Latest score list for Kakuro

La
Lawyer solved puzzle No#nmqz5;
9'56''
No
Noah solved puzzle No#q48gv;
13'9''
gu
guest solved puzzle No#enkz2;
7'11''
wa
warranty solved puzzle No#wyp52;
16'24''
Ev
Evelyn solved puzzle No#nm5gw;
11'50''
Lo
Logan solved puzzle No#55zy9;
17'25''
an
anonymous solved puzzle No#jdpwy;
13'21''
fa
farmstand solved puzzle No#nm5gw;
12'20''
gu
guest solved puzzle No#z550n;
18'21''
pr
premium solved puzzle No#vnk7d;
12'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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