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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4jwq

Latest score list for #q4jwq

gu
guest a second ago
5'6''
an
anonymous 17 minutes ago
8'21''
gu
guest 9 minutes ago
11'22''
La
Lawyer 29 minutes ago
18'6''
pr
programs 29 minutes ago
14'22''
gu
guest 51 minutes ago
12'57''
Av
Ava 52 minutes ago
15'37''
gu
guest an hour ago
13'57''
Ho
Hosting 2 hours ago
3'57''
re
recovery 2 hours ago
10'3''

Latest score list for Kakuro

an
anonymous solved puzzle No#jpen4;
7'29''
an
anonymous solved puzzle No#qy8qq;
9'46''
ov
overtons solved puzzle No#wp5z2;
13'18''
El
Electricity solved puzzle No#jpen4;
13'0''
In
Internet solved puzzle No#m8ykr;
7'0''
sa
sandwich solved puzzle No#wp5z2;
9'3''
an
anonymous solved puzzle No#6yjdx;
19'50''
an
anonymous solved puzzle No#z5evm;
15'48''
Wo
Workers solved puzzle No#jnq19;
15'37''
ph
photography solved puzzle No#m8ykr;
10'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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