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Kakuro(Evil) https://gridpuzzle.com/kakuro/qnp5g

Latest score list for #qnp5g

an
anonymous a second ago
8'12''
re
restoration 4 minutes ago
19'17''
ma
magento 39 minutes ago
8'58''
ma
magento 56 minutes ago
18'19''
br
brother 16 minutes ago
11'9''
mo
motivation 34 minutes ago
19'59''
gu
guest 54 minutes ago
8'47''
pe
petrol 49 minutes ago
6'39''
pe
petrol an hour ago
18'25''
an
anonymous 2 hours ago
17'55''

Latest score list for Kakuro

ma
makeup solved puzzle No#rpxv4;
17'49''
Ga
Gas solved puzzle No#51rjr;
15'10''
gu
guest solved puzzle No#2pv25;
4'35''
an
anonymous solved puzzle No#zyzye;
13'13''
an
anonymous solved puzzle No#4dv8p;
18'46''
ma
masters solved puzzle No#zyd0m;
11'26''
in
insurance solved puzzle No#75mk4;
7'46''
ph
phone solved puzzle No#g17qv;
19'59''
El
Elijah solved puzzle No#m8wpq;
13'23''
Ol
Olivia solved puzzle No#d47pp;
11'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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