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Kakuro(Easy) https://gridpuzzle.com/kakuro/rem11

Latest score list for #rem11

No
Noah a second ago
16'28''
Ma
Mason 14 minutes ago
12'31''
gu
guest 9 minutes ago
18'5''
gu
guest 10 minutes ago
6'25''
gu
guest 30 minutes ago
7'36''
gu
guest 48 minutes ago
4'51''
an
anonymous 34 minutes ago
15'31''
Ol
Oliver an hour ago
8'16''
ma
masters an hour ago
17'52''
sa
sandwich an hour ago
3'27''

Latest score list for Kakuro

El
Elijah solved puzzle No#29gp5;
13'37''
No
Noah solved puzzle No#ger21;
11'36''
be
beauty solved puzzle No#8wpgx;
11'56''
pr
programs solved puzzle No#dpzj2;
8'35''
Ho
Hosting solved puzzle No#7j1wj;
11'47''
Wi
William solved puzzle No#yvm21;
11'19''
El
Electricity solved puzzle No#7jg1j;
15'4''
an
anonymous solved puzzle No#29j6d;
3'57''
gu
guest solved puzzle No#6mpgn;
17'15''
gu
guest solved puzzle No#vrdvd;
13'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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