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Kakuro(Evil) https://gridpuzzle.com/kakuro/ww202

Latest score list for #ww202

an
anonymous a second ago
9'45''
ma
magento 18 minutes ago
9'37''
cr
crackstreams 17 minutes ago
9'55''
se
settlements 48 minutes ago
12'3''
sh
shopping 20 minutes ago
19'7''
an
anonymous 33 minutes ago
17'35''
Be
Benjamin an hour ago
7'29''
gu
guest an hour ago
8'54''
in
injury an hour ago
4'15''
fi
fishing an hour ago
11'50''

Latest score list for Kakuro

gu
guest solved puzzle No#0xmnw;
14'41''
gu
guest solved puzzle No#eqyd4;
14'17''
an
anonymous solved puzzle No#pnqqz;
9'42''
ph
photography solved puzzle No#56jzr;
3'47''
Re
Rehab solved puzzle No#8kdr4;
7'11''
Ol
Olivia solved puzzle No#vw1qy;
12'15''
gu
guest solved puzzle No#vw1qy;
12'40''
El
Elijah solved puzzle No#1p1e6;
8'22''
an
anonymous solved puzzle No#eqyd4;
6'22''
gu
guest solved puzzle No#ww18k;
4'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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