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9
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42
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9
1
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7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyvx0

Latest score list for #wyvx0

gu
guest a second ago
15'58''
he
healthcare 9 minutes ago
13'8''
re
repair 11 minutes ago
7'0''
gu
guest 11 minutes ago
5'37''
ch
chocolate 57 minutes ago
11'51''
Ol
Olivia 55 minutes ago
9'3''
Pr
Prestashop an hour ago
12'39''
do
doctors 27 minutes ago
19'44''
in
insurance 51 minutes ago
17'46''
re
realtor an hour ago
19'51''

Latest score list for Kakuro

an
anonymous solved puzzle No#9wdqx;
5'1''
Ja
James solved puzzle No#1nd8k;
3'42''
gu
guest solved puzzle No#9wdqx;
16'39''
se
sell cash solved puzzle No#repgg;
11'22''
Wi
William solved puzzle No#1nd8k;
10'42''
fa
family solved puzzle No#51j9d;
16'49''
Ol
Oliver solved puzzle No#rpy11;
8'43''
Lo
Logan solved puzzle No#repgg;
13'55''
gu
guest solved puzzle No#0xvjg;
18'35''
Re
Recovery solved puzzle No#2prx8;
16'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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