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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9287

Latest score list for #x9287

mo
motivation a second ago
13'15''
gu
guest 16 minutes ago
8'16''
an
anonymous 12 minutes ago
16'8''
gu
guest 51 minutes ago
3'59''
gu
guest 36 minutes ago
3'59''
yo
youtube 37 minutes ago
14'7''
gu
guest an hour ago
15'10''
Tr
Treatment an hour ago
16'34''
ph
phone 53 minutes ago
10'10''
st
stock price an hour ago
17'29''

Latest score list for Kakuro

an
anonymous solved puzzle No#mjngg;
7'36''
an
anonymous solved puzzle No#pn5kr;
6'11''
an
anonymous solved puzzle No#9eexr;
12'50''
an
anonymous solved puzzle No#j8gm5;
10'49''
cr
crackstreams solved puzzle No#n15nw;
3'56''
In
Investing solved puzzle No#7j729;
13'28''
ma
majority solved puzzle No#n15nw;
14'34''
an
anonymous solved puzzle No#n296x;
15'9''
Wo
Workers solved puzzle No#4w504;
7'34''
an
anonymous solved puzzle No#dpngp;
6'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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