35
12
30
11
26
16
4
9
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22
36
19
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7
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11
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7
35
5
7
24
6
7
1
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5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/xze01

Latest score list for #xze01

pr
programs a second ago
16'5''
an
anonymous 9 minutes ago
14'3''
an
anonymous 34 minutes ago
8'19''
pr
premium 30 minutes ago
14'19''
Ja
James an hour ago
5'53''
No
Noah 22 minutes ago
15'44''
an
anonymous an hour ago
12'23''
gu
guest an hour ago
8'3''
an
anonymous 46 minutes ago
6'47''
in
injury 2 hours ago
6'57''

Latest score list for Kakuro

sa
sandwich solved puzzle No#9n2gw;
14'45''
Ol
Oliver solved puzzle No#zpvpr;
16'58''
se
semrush solved puzzle No#wyqpy;
4'56''
li
lightroom solved puzzle No#zpvpr;
19'29''
an
anonymous solved puzzle No#yyp46;
8'52''
be
beauty solved puzzle No#gnrj4;
12'35''
gu
guest solved puzzle No#9n7dw;
11'34''
an
anonymous solved puzzle No#9n2gw;
5'19''
sp
specialist solved puzzle No#k9184;
14'53''
an
anonymous solved puzzle No#m8zg2;
16'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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