27
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41
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17
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15
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12
8
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38
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1
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8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zp80m

Latest score list for #zp80m

cr
credit il y a une seconde
13'27''
an
anonymous il y a 16 minutes
11'4''
ou
outsource il y a 16 minutes
16'37''
gu
guest il y a 44 minutes
12'32''
Cl
Claim il y a une heure
8'53''
Av
Ava il y a une heure
15'47''
an
anonymous il y a une heure
8'21''
in
injury il y a une heure
15'3''
gu
guest il y a une heure
8'46''
ma
make money il y a 2 heures
18'13''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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