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Kakuro(Evil) https://gridpuzzle.com/kakuro/zy2qv

Latest score list for #zy2qv

Cl
Classes a second ago
9'49''
Be
Benjamin 11 minutes ago
11'20''
sa
sandwich 25 minutes ago
16'41''
an
anonymous 20 minutes ago
19'43''
an
anonymous an hour ago
15'5''
Tr
Trading 55 minutes ago
3'52''
gu
guest 32 minutes ago
15'50''
ph
photography 51 minutes ago
10'51''
fa
family 56 minutes ago
17'49''
be
beauty an hour ago
11'40''

Latest score list for Kakuro

an
anonymous solved puzzle No#k6eqm;
17'42''
Ab
Abigail solved puzzle No#vw26z;
6'3''
be
beauty solved puzzle No#d49mp;
5'19''
In
Internet solved puzzle No#j9529;
6'30''
te
technology solved puzzle No#9q7er;
6'33''
Pa
Paintless solved puzzle No#51m98;
12'58''
re
realtor solved puzzle No#9qp2r;
8'57''
Co
Conference solved puzzle No#9n48q;
18'1''
da
damage solved puzzle No#1n2j9;
5'16''
El
Elijah solved puzzle No#ywn1p;
12'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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