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Kakuro(Evil) https://gridpuzzle.com/kakuro/zy2qv

Latest score list for #zy2qv

gu
guest a second ago
4'2''
ma
makeup 13 minutes ago
7'56''
In
Investing 29 minutes ago
4'10''
re
refinancing 16 minutes ago
12'9''
Ga
Gas 42 minutes ago
7'40''
an
anonymous an hour ago
3'24''
re
refinancing 32 minutes ago
18'53''
an
anonymous an hour ago
15'13''
gu
guest 34 minutes ago
17'36''
Be
Benjamin 2 hours ago
17'22''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#7j4m4;
7'27''
gu
guest solved puzzle No#rmk5y;
14'54''
an
anonymous solved puzzle No#16x59;
11'48''
me
medical solved puzzle No#j849y;
18'1''
pr
programs solved puzzle No#ge020;
9'46''
Am
Amelia solved puzzle No#ge020;
12'43''
gu
guest solved puzzle No#ge9kv;
18'50''
mo
mortgage solved puzzle No#4wr6g;
8'58''
an
anonymous solved puzzle No#mjed2;
11'34''
Ol
Olivia solved puzzle No#7j9p4;
17'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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