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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyz9v

Latest score list for #zyz9v

an
anonymous a second ago
3'40''
my
myloancare 4 minutes ago
16'21''
an
anonymous 19 minutes ago
16'59''
Av
Ava 43 minutes ago
12'47''
gu
guest an hour ago
14'5''
El
Electricity 50 minutes ago
10'51''
an
anonymous 32 minutes ago
18'24''
Pa
Paintless 48 minutes ago
8'54''
We
Weight loss an hour ago
12'10''
gu
guest 2 hours ago
12'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#dmx10;
13'31''
Wo
Workers solved puzzle No#dmw07;
13'31''
gu
guest solved puzzle No#dmw07;
17'57''
Ur
Urgent solved puzzle No#jner1;
9'16''
ph
phone solved puzzle No#w8yqk;
14'4''
an
anonymous solved puzzle No#w8zky;
8'3''
Ol
Oliver solved puzzle No#dmw07;
18'52''
de
degree solved puzzle No#w8yqk;
8'51''
Co
Conference solved puzzle No#qznge;
18'21''
an
anonymous solved puzzle No#w8z1y;
7'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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