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Mirror Akari(Expert) https://gridpuzzle.com/mirror-akari/211009

Latest score list for #211009

gu
guest a second ago
16'12''
sa
sandwich 16 minutes ago
12'42''
pr
programs 18 minutes ago
16'41''
be
beauty 16 minutes ago
7'34''
fi
finance 13 minutes ago
11'0''
an
anonymous an hour ago
18'41''
ov
overtons 35 minutes ago
15'37''
an
anonymous 59 minutes ago
9'51''
ma
makeup an hour ago
19'12''
Em
Emma an hour ago
18'15''

Latest score list for Mirror Akari

de
degree solved puzzle No#lrw50;
11'38''
Lo
Loans solved puzzle No#ovrk3;
16'50''
me
medical solved puzzle No#3118r;
19'22''
No
Noah solved puzzle No#lx5v1;
15'20''
re
recovery solved puzzle No#lp6ng;
17'15''
ch
chocolate solved puzzle No#l518w;
8'17''
Ho
Hosting solved puzzle No#lp9go;
14'49''
gu
guest solved puzzle No#lr85g;
18'18''
Au
Automotive solved puzzle No#lrw50;
17'44''
mo
mortgage solved puzzle No#l4zyg;
3'28''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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