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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/21n04y

Latest score list for #21n04y

re
recovery před sekundou
3'47''
re
realtor 11 minutami před
11'48''
gu
guest 13 minutami před
9'19''
Ch
Charlotte 13 minutami před
4'56''
so
software 13 minutami před
14'55''
su
sundays dog před hodinou
16'54''
an
anonymous před hodinou
14'40''
gu
guest před hodinou
5'43''
de
degree před hodinou
18'1''
an
anonymous 45 minutami před
12'18''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#yn9d9;
3'26''
pr
premium solved puzzle No#80zre;
10'27''
La
Lawsuit solved puzzle No#9vqxx;
18'9''
Av
Ava solved puzzle No#m45q2;
6'8''
se
semrush solved puzzle No#80zre;
18'45''
gu
guest solved puzzle No#q016e;
9'17''
In
Investing solved puzzle No#pe65v;
7'48''
re
repair solved puzzle No#w9wry;
5'6''
re
restoration solved puzzle No#w9wry;
18'11''
gu
guest solved puzzle No#2jrkd;
16'13''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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