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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/pnn0kj

Latest score list for #pnn0kj

La
Lawsuit il y a une seconde
16'19''
an
anonymous il y a 4 minutes
13'3''
cr
credit il y a 37 minutes
12'47''
Ja
James il y a 53 minutes
6'2''
an
anonymous il y a 40 minutes
7'38''
an
anonymous il y a une heure
12'39''
gu
guest il y a 57 minutes
16'58''
gu
guest il y a 49 minutes
6'37''
ov
overtons il y a une heure
5'58''
gu
guest il y a 2 heures
11'59''

Latest score list for Mirror Akari

gu
guest solved puzzle No#m71kg;
3'49''
an
anonymous solved puzzle No#2zzr5;
6'17''
Li
Liam solved puzzle No#71ey9;
15'42''
gu
guest solved puzzle No#m7z72;
10'15''
pr
programs solved puzzle No#8y1je;
3'51''
so
software solved puzzle No#7ep71;
5'54''
So
Sophia solved puzzle No#8y1je;
16'46''
gu
guest solved puzzle No#8y1je;
14'10''
an
anonymous solved puzzle No#g5d8m;
7'59''
gu
guest solved puzzle No#vjg94;
13'8''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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