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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/zvvxjn

Latest score list for #zvvxjn

Re
Recovery a second ago
15'26''
da
damage 5 minutes ago
12'9''
gu
guest 8 minutes ago
13'26''
ma
masters 27 minutes ago
13'46''
an
anonymous an hour ago
16'55''
Ga
Gas 17 minutes ago
6'32''
ch
chocolate 57 minutes ago
5'32''
yo
youtube an hour ago
14'0''
Li
Liam an hour ago
7'18''
fi
finance an hour ago
12'59''

Latest score list for Mirror Akari

re
repair solved puzzle No#mjgkq;
6'38''
gu
guest solved puzzle No#mjndz;
8'13''
yo
youtube solved puzzle No#xgz47;
6'48''
gu
guest solved puzzle No#wey52;
18'1''
gu
guest solved puzzle No#xz14x;
19'28''
so
social solved puzzle No#mjgkq;
4'11''
gu
guest solved puzzle No#vrnnk;
5'33''
Wi
William solved puzzle No#21z6d;
7'59''
gu
guest solved puzzle No#21eyd;
12'34''
pe
petrol solved puzzle No#zqyyy;
17'56''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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