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Anti-Knight Hyper Consecutive Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/pwjpz

Latest score list for #pwjpz

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

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outsource solved puzzle No#3w5ny;
17'13''
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social solved puzzle No#oyv2n;
12'31''
in
injury solved puzzle No#oyv2n;
8'32''
Ma
Mason solved puzzle No#3w5ny;
5'0''
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warranty solved puzzle No#lp0mg;
18'22''
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guest solved puzzle No#lq4e9;
12'31''
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Lawyer solved puzzle No#3wm5k;
9'13''
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damage solved puzzle No#oy58k;
4'5''
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phone solved puzzle No#oyv2n;
16'45''
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sundays dog solved puzzle No#lp0mg;
7'52''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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