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Kakuro(Evil) https://gridpuzzle.com/kakuro/0p4r2

Latest score list for #0p4r2

Ma
Mason a second ago
11'5''
Av
Ava 12 minutes ago
15'49''
an
anonymous 30 minutes ago
19'1''
an
anonymous 23 minutes ago
10'39''
gu
guest 13 minutes ago
18'55''
an
anonymous an hour ago
7'40''
gu
guest an hour ago
13'3''
Ur
Urgent an hour ago
10'52''
We
Weight loss 32 minutes ago
6'52''
an
anonymous 33 minutes ago
11'23''

Latest score list for Kakuro

se
semrush solved puzzle No#enm24;
18'29''
an
anonymous solved puzzle No#m859r;
3'36''
gu
guest solved puzzle No#en0nn;
16'46''
an
anonymous solved puzzle No#enm24;
18'51''
da
damage solved puzzle No#vn9d9;
16'28''
an
anonymous solved puzzle No#enm24;
11'37''
an
anonymous solved puzzle No#2yg5y;
18'1''
an
anonymous solved puzzle No#x94r8;
7'53''
gu
guest solved puzzle No#m8v4q;
12'29''
an
anonymous solved puzzle No#m8v4q;
14'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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