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Kakuro(Evil) https://gridpuzzle.com/kakuro/1910r

Latest score list for #1910r

gu
guest há um segundo
15'31''
gu
guest 4 minutos atrás
5'6''
fi
finance 17 minutos atrás
8'28''
fa
farmstand 52 minutos atrás
11'55''
Lo
Loans 36 minutos atrás
4'35''
Tr
Treatment há uma hora
4'37''
gu
guest há uma hora
13'21''
Sh
Shopify há uma hora
8'46''
an
anonymous há uma hora
12'6''
an
anonymous 2 horas atrás
16'40''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9kpq;
14'38''
an
anonymous solved puzzle No#nwwx5;
18'2''
gu
guest solved puzzle No#exn2k;
15'43''
El
Elijah solved puzzle No#k9wy1;
19'27''
sp
specialist solved puzzle No#01p0r;
17'7''
se
semrush solved puzzle No#7nn0j;
6'28''
re
repair solved puzzle No#qzw22;
18'2''
re
relief solved puzzle No#9g17q;
14'19''
pr
programs solved puzzle No#jpd55;
8'46''
an
anonymous solved puzzle No#qyewq;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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