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Kakuro(Evil) https://gridpuzzle.com/kakuro/4jej4

Latest score list for #4jej4

No
Noah a second ago
14'21''
an
anonymous 11 minutes ago
3'40''
st
stock price 32 minutes ago
10'31''
bl
blackboard 37 minutes ago
16'35''
mo
mortgage an hour ago
4'28''
ov
overtons an hour ago
9'24''
ma
majority an hour ago
16'40''
an
anonymous an hour ago
11'6''
gu
guest 28 minutes ago
7'13''
gu
guest 2 hours ago
18'26''

Latest score list for Kakuro

an
anonymous solved puzzle No#vrxn9;
10'21''
Em
Emma solved puzzle No#vrxn9;
14'33''
an
anonymous solved puzzle No#zqr6v;
17'47''
El
Elijah solved puzzle No#we28e;
18'22''
Ga
Gas solved puzzle No#yvnqn;
10'37''
gu
guest solved puzzle No#mjdvz;
11'37''
li
lightroom solved puzzle No#yvnqn;
10'28''
an
anonymous solved puzzle No#yvr46;
18'10''
an
anonymous solved puzzle No#vrxn9;
16'13''
gu
guest solved puzzle No#yvk69;
8'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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