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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kv7p

Latest score list for #4kv7p

Be
Benjamin a second ago
8'50''
Re
Rehab 4 minutes ago
5'32''
bu
business 18 minutes ago
16'24''
cr
crackstreams 57 minutes ago
19'29''
ph
phone 51 minutes ago
4'49''
pe
petrol an hour ago
3'49''
gu
guest an hour ago
5'16''
gu
guest 2 hours ago
12'14''
re
recovery an hour ago
15'25''
Ol
Olivia 2 hours ago
10'42''

Latest score list for Kakuro

Lo
Loans solved puzzle No#9n1z0;
15'10''
Tr
Trading solved puzzle No#jdve5;
4'52''
sa
sandwich solved puzzle No#x9j28;
4'57''
gu
guest solved puzzle No#z572v;
16'6''
cr
credit solved puzzle No#q45w2;
17'21''
de
degree solved puzzle No#6yvg5;
16'45''
in
intergration solved puzzle No#q45w2;
17'49''
pr
programs solved puzzle No#x9j28;
14'2''
se
settlements solved puzzle No#9n1z0;
15'19''
Co
Conference solved puzzle No#x927d;
19'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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