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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kv7p

Latest score list for #4kv7p

pr
programs a second ago
12'15''
gu
guest 9 minutes ago
6'54''
re
refinancing 13 minutes ago
6'14''
ov
overtons 26 minutes ago
13'2''
st
stock price 39 minutes ago
4'32''
re
recovery an hour ago
13'56''
wa
warranty 53 minutes ago
15'24''
be
betmgm 52 minutes ago
19'13''
an
anonymous 2 hours ago
4'2''
an
anonymous 31 minutes ago
15'12''

Latest score list for Kakuro

an
anonymous solved puzzle No#59wy0;
14'0''
Ol
Oliver solved puzzle No#8v2mx;
16'53''
Pa
Paintless solved puzzle No#9g4mx;
16'41''
an
anonymous solved puzzle No#wp5ge;
18'16''
bl
blackboard solved puzzle No#59wy0;
9'12''
an
anonymous solved puzzle No#8v2mx;
9'11''
fi
finance solved puzzle No#19zd9;
13'50''
Do
Donate solved puzzle No#enw57;
7'4''
pr
programs solved puzzle No#2k6yd;
7'53''
Ev
Evelyn solved puzzle No#vvr1d;
11'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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