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Kakuro(Evil) https://gridpuzzle.com/kakuro/512p0

Latest score list for #512p0

In
Internet a second ago
12'59''
gu
guest 6 minutes ago
15'54''
an
anonymous 20 minutes ago
11'52''
cr
crackstreams 59 minutes ago
4'9''
la
lawyer 50 minutes ago
6'55''
gu
guest 25 minutes ago
12'55''
me
medical an hour ago
3'21''
sp
specialist an hour ago
14'49''
re
recovery 2 hours ago
4'7''
Ma
Mason 2 hours ago
17'57''

Latest score list for Kakuro

gu
guest solved puzzle No#xgeed;
6'16''
an
anonymous solved puzzle No#9w7jq;
9'12''
Ja
James solved puzzle No#k8d52;
15'45''
gu
guest solved puzzle No#9w7jq;
8'19''
ma
makeup solved puzzle No#9e4q0;
7'12''
pr
programs solved puzzle No#0xk51;
5'0''
an
anonymous solved puzzle No#k8d52;
14'19''
me
medical solved puzzle No#16yqk;
4'43''
gu
guest solved puzzle No#82q45;
19'15''
Sh
Shopify solved puzzle No#0xk51;
14'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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