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Kakuro(Evil) https://gridpuzzle.com/kakuro/51rz0

Latest score list for #51rz0

fa
family a second ago
16'5''
cr
credit 14 minutes ago
8'1''
ma
makeup 17 minutes ago
14'51''
At
Attorney 21 minutes ago
13'34''
ph
phone 60 minutes ago
13'37''
do
doctors 34 minutes ago
10'40''
so
social an hour ago
18'36''
an
anonymous 44 minutes ago
12'1''
gu
guest 37 minutes ago
3'34''
Av
Ava 2 hours ago
12'48''

Latest score list for Kakuro

an
anonymous solved puzzle No#zywxy;
12'59''
Tr
Treatment solved puzzle No#wyrrq;
10'17''
so
software solved puzzle No#vwp5k;
14'55''
te
teriyaki solved puzzle No#ww25y;
19'51''
Lo
Logan solved puzzle No#9q9kx;
12'33''
gu
guest solved puzzle No#erm1n;
3'29''
an
anonymous solved puzzle No#4dvvg;
16'34''
se
settlements solved puzzle No#4d25e;
5'45''
ma
magento solved puzzle No#9q9kx;
12'32''
gu
guest solved puzzle No#51v68;
11'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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