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Kakuro(Evil) https://gridpuzzle.com/kakuro/51rz0

Latest score list for #51rz0

gu
guest a second ago
8'23''
Em
Emma 19 minutes ago
16'15''
At
Attorney 20 minutes ago
9'38''
an
anonymous 25 minutes ago
5'22''
an
anonymous 23 minutes ago
18'55''
gu
guest an hour ago
8'58''
an
anonymous an hour ago
15'16''
La
Lawyer an hour ago
19'8''
fr
freelance an hour ago
11'32''
an
anonymous an hour ago
14'27''

Latest score list for Kakuro

re
repair solved puzzle No#pj27r;
13'51''
an
anonymous solved puzzle No#150p6;
3'35''
an
anonymous solved puzzle No#z09zr;
10'52''
an
anonymous solved puzzle No#q2k59;
8'38''
wo
workforce solved puzzle No#pj27r;
9'49''
an
anonymous solved puzzle No#q2k59;
4'13''
an
anonymous solved puzzle No#15j2r;
12'59''
Li
Liam solved puzzle No#265k8;
17'19''
la
lawyer solved puzzle No#jgdy5;
17'19''
gu
guest solved puzzle No#q2k59;
17'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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