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Kakuro(Evil) https://gridpuzzle.com/kakuro/550g9

Latest score list for #550g9

mo
motivation a second ago
14'53''
gu
guest 14 minutes ago
18'20''
fa
family 35 minutes ago
19'2''
an
anonymous 59 minutes ago
11'5''
ma
makeup 27 minutes ago
6'51''
he
healthcare 45 minutes ago
12'49''
Co
Conference an hour ago
12'3''
se
semrush 35 minutes ago
8'19''
gu
guest an hour ago
5'42''
gu
guest an hour ago
10'27''

Latest score list for Kakuro

an
anonymous solved puzzle No#165e9;
18'7''
an
anonymous solved puzzle No#dnz52;
13'20''
se
sell cash solved puzzle No#ge8jv;
5'56''
Pa
Paintless solved puzzle No#vr4wk;
15'32''
re
recovery solved puzzle No#zq8gn;
10'47''
gu
guest solved puzzle No#rmp20;
15'4''
Ur
Urgent solved puzzle No#zvd6r;
19'24''
gu
guest solved puzzle No#yvq1k;
11'29''
El
Electricity solved puzzle No#zvd6r;
14'55''
mo
mortgage solved puzzle No#zvd6r;
6'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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