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Kakuro(Evil) https://gridpuzzle.com/kakuro/65gpj

Latest score list for #65gpj

Ja
James a second ago
8'34''
an
anonymous 3 minutes ago
3'28''
an
anonymous 22 minutes ago
9'4''
br
brother 17 minutes ago
5'54''
We
Weight loss 53 minutes ago
8'36''
fi
fishing an hour ago
5'46''
an
anonymous an hour ago
7'21''
in
injury 2 hours ago
10'36''
fi
finance an hour ago
11'26''
Ol
Olivia 2 hours ago
17'54''

Latest score list for Kakuro

Ga
Gas solved puzzle No#je8ge;
16'30''
an
anonymous solved puzzle No#lzjev;
3'45''
Bi
Bitcoin solved puzzle No#je8ge;
5'59''
ma
make money solved puzzle No#wrzmy;
16'47''
an
anonymous solved puzzle No#6nnjr;
14'6''
mo
motivation solved puzzle No#6nnjr;
10'22''
Pr
Prestashop solved puzzle No#lm1eq;
12'55''
Mi
Mia solved puzzle No#3e2x4;
6'12''
me
medical solved puzzle No#lqg5e;
15'16''
an
anonymous solved puzzle No#lzjev;
11'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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