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43
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7ky9m

Latest score list for #7ky9m

an
anonymous il y a une seconde
19'54''
gu
guest il y a 3 minutes
8'46''
gu
guest il y a 34 minutes
14'17''
an
anonymous il y a 13 minutes
15'22''
re
restoration il y a 47 minutes
15'12''
do
doctors il y a une heure
11'31''
la
lawyer il y a une heure
18'1''
pr
programs il y a une heure
5'29''
fr
freelance il y a une heure
8'14''
pr
programs il y a 2 heures
5'52''

Latest score list for Kakuro

gu
guest solved puzzle No#gqwn2;
15'24''
an
anonymous solved puzzle No#09nkg;
6'17''
ma
make money solved puzzle No#7kygm;
6'53''
At
Attorney solved puzzle No#rw421;
15'24''
gu
guest solved puzzle No#09nkg;
13'44''
Ha
Hail car solved puzzle No#wyqze;
3'46''
so
software solved puzzle No#19enr;
6'22''
an
anonymous solved puzzle No#kwp72;
7'30''
Mi
Mia solved puzzle No#19zr0;
14'8''
Re
Rehab solved puzzle No#7kygm;
15'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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