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Kakuro(Evil) https://gridpuzzle.com/kakuro/19zr0

Latest score list for #19zr0

gu
guest a second ago
9'4''
so
social 5 minutes ago
16'57''
cr
crackstreams 11 minutes ago
11'32''
da
damage 33 minutes ago
19'20''
gu
guest 34 minutes ago
16'58''
Mi
Mia an hour ago
7'20''
an
anonymous 34 minutes ago
14'44''
re
restoration an hour ago
10'59''
an
anonymous an hour ago
15'44''
Ja
James 2 hours ago
18'51''

Latest score list for Kakuro

gu
guest solved puzzle No#jnp71;
18'26''
Cl
Classes solved puzzle No#zgqpm;
4'37''
re
refinancing solved puzzle No#knqnm;
5'31''
pr
programs solved puzzle No#1y9rk;
16'49''
ou
outsource solved puzzle No#dmxmv;
17'30''
gu
guest solved puzzle No#gw8d4;
4'37''
an
anonymous solved puzzle No#dmpkv;
17'2''
gu
guest solved puzzle No#kn6q4;
4'52''
an
anonymous solved puzzle No#dm4qp;
14'46''
an
anonymous solved puzzle No#dmxmv;
11'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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