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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kygm

Latest score list for #7kygm

gu
guest há um segundo
12'18''
an
anonymous 15 minutos atrás
5'25''
re
realtor 16 minutos atrás
15'28''
gu
guest 39 minutos atrás
12'19''
gu
guest 33 minutos atrás
19'9''
Wo
Workers 55 minutos atrás
9'33''
wo
workforce 45 minutos atrás
7'6''
an
anonymous 41 minutos atrás
17'44''
be
betting há uma hora
14'52''
gu
guest há uma hora
6'11''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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