12
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26
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31
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40
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19
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41
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8
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30
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10
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28
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7n094

Latest score list for #7n094

pe
petrol a second ago
11'29''
Mi
Mia 8 minutes ago
5'52''
Do
Donate 13 minutes ago
17'59''
gu
guest 33 minutes ago
19'49''
Cl
Classes 15 minutes ago
11'9''
gu
guest 54 minutes ago
9'20''
gu
guest an hour ago
10'15''
Wi
William 2 hours ago
18'33''
re
restoration an hour ago
11'49''
fi
finance an hour ago
11'42''

Latest score list for Kakuro

in
insurance solved puzzle No#1yem9;
15'34''
gu
guest solved puzzle No#4jnqp;
8'54''
wa
warranty solved puzzle No#qzwgg;
10'23''
an
anonymous solved puzzle No#1yem9;
15'48''
in
injury solved puzzle No#dwmrp;
4'55''
gu
guest solved puzzle No#777rm;
16'23''
Ga
Gas solved puzzle No#kn042;
10'56''
an
anonymous solved puzzle No#q28jq;
4'36''
an
anonymous solved puzzle No#qzwgg;
17'52''
In
Internet solved puzzle No#7rmmm;
14'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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