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Kakuro(Evil) https://gridpuzzle.com/kakuro/9n0m0

Latest score list for #9n0m0

gu
guest a second ago
5'31''
se
sell cash 13 minutes ago
7'32''
gu
guest 39 minutes ago
12'52''
Fi
Fitness 53 minutes ago
9'22''
Be
Benjamin an hour ago
10'59''
Do
Donate 48 minutes ago
4'4''
gu
guest 30 minutes ago
6'48''
So
Sophia an hour ago
18'14''
so
software an hour ago
4'22''
re
relief 2 hours ago
9'48''

Latest score list for Kakuro

an
anonymous solved puzzle No#lm91r;
19'40''
an
anonymous solved puzzle No#oy006;
14'23''
Lo
Logan solved puzzle No#lgqd2;
4'56''
re
refinancing solved puzzle No#od4j0;
8'48''
gu
guest solved puzzle No#oyye1;
18'19''
gu
guest solved puzzle No#lm91r;
17'33''
an
anonymous solved puzzle No#lgqd2;
5'15''
la
lawyer solved puzzle No#lq4xe;
16'58''
an
anonymous solved puzzle No#oy006;
3'34''
cr
credit solved puzzle No#od4j0;
14'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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