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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9n0m0

Latest score list for #9n0m0

da
damage a second ago
7'2''
an
anonymous 14 minutes ago
15'32''
an
anonymous 26 minutes ago
17'38''
fr
freelance 14 minutes ago
4'25''
gu
guest 59 minutes ago
6'21''
gu
guest an hour ago
11'26''
ma
makeup 32 minutes ago
10'12''
gu
guest an hour ago
9'57''
gu
guest an hour ago
8'39''
Av
Ava an hour ago
3'54''

Latest score list for Kakuro

gu
guest solved puzzle No#1nzw0;
17'51''
re
repair solved puzzle No#21epd;
11'3''
gu
guest solved puzzle No#mnxqr;
8'32''
gu
guest solved puzzle No#9wv8q;
10'10''
an
anonymous solved puzzle No#6nqer;
3'58''
ma
makeup solved puzzle No#rev80;
14'56''
pr
premium solved puzzle No#1nzw0;
12'13''
an
anonymous solved puzzle No#mnxqr;
19'45''
an
anonymous solved puzzle No#mn47w;
18'19''
gu
guest solved puzzle No#rev80;
4'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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