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Kakuro(Evil) https://gridpuzzle.com/kakuro/d45j7

Latest score list for #d45j7

an
anonymous a second ago
14'9''
an
anonymous 12 minutes ago
3'33''
an
anonymous 17 minutes ago
8'58''
pr
premium 54 minutes ago
9'34''
gu
guest 17 minutes ago
18'45''
At
Attorney an hour ago
19'47''
mo
motivation an hour ago
16'18''
an
anonymous 46 minutes ago
5'29''
in
insurance an hour ago
17'35''
mo
motivation an hour ago
19'53''

Latest score list for Kakuro

gu
guest solved puzzle No#d07y7;
11'27''
gu
guest solved puzzle No#7k9yk;
11'32''
se
sell cash solved puzzle No#4k065;
16'40''
gu
guest solved puzzle No#554d9;
9'18''
Ur
Urgent solved puzzle No#554d9;
5'15''
Ho
Hosting solved puzzle No#4k065;
9'56''
pe
petrol solved puzzle No#7kv69;
18'46''
Lo
Logan solved puzzle No#endr2;
12'58''
an
anonymous solved puzzle No#0940g;
19'19''
te
teriyaki solved puzzle No#2y729;
3'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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