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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4j72

Latest score list for #d4j72

gu
guest a second ago
18'5''
an
anonymous 3 minutes ago
11'12''
re
repair 36 minutes ago
6'3''
cr
crackstreams 38 minutes ago
8'50''
su
sundays dog 34 minutes ago
13'48''
sa
sandwich an hour ago
19'46''
an
anonymous an hour ago
11'54''
su
sundays dog an hour ago
17'35''
Pr
Prestashop an hour ago
15'20''
In
Internet an hour ago
18'2''

Latest score list for Kakuro

Ja
James solved puzzle No#o6xrn;
7'34''
an
anonymous solved puzzle No#okrx4;
15'57''
an
anonymous solved puzzle No#o6xrn;
19'48''
se
settlements solved puzzle No#oykzk;
10'32''
re
refinancing solved puzzle No#3eg84;
6'34''
an
anonymous solved puzzle No#o6xrn;
15'43''
an
anonymous solved puzzle No#lmmqr;
16'10''
Is
Isabella solved puzzle No#l5820;
3'43''
Pa
Paintless solved puzzle No#okm6q;
11'14''
Ch
Charlotte solved puzzle No#l58rw;
8'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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