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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4j72

Latest score list for #d4j72

gu
guest a second ago
8'11''
in
intergration 10 minutes ago
12'57''
gu
guest 14 minutes ago
9'53''
an
anonymous 17 minutes ago
19'22''
an
anonymous an hour ago
6'54''
Mi
Mia 38 minutes ago
11'20''
Wi
William 52 minutes ago
15'55''
te
teriyaki an hour ago
4'31''
an
anonymous an hour ago
5'44''
Pa
Paintless 2 hours ago
14'40''

Latest score list for Kakuro

an
anonymous solved puzzle No#89nwx;
19'47''
me
medical solved puzzle No#2y4zd;
16'7''
an
anonymous solved puzzle No#endj7;
6'32''
sp
specialist solved puzzle No#q47qv;
4'0''
an
anonymous solved puzzle No#q4pp9;
6'58''
gu
guest solved puzzle No#092yr;
4'3''
wa
warranty solved puzzle No#rr2rj;
9'44''
No
Noah solved puzzle No#q4pp9;
16'21''
We
Weight loss solved puzzle No#m8r7q;
5'5''
Wo
Workers solved puzzle No#endj7;
12'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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