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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4qy7

Latest score list for #d4qy7

gu
guest a second ago
18'59''
an
anonymous 5 minutes ago
13'16''
Is
Isabella 7 minutes ago
19'29''
gu
guest 49 minutes ago
10'31''
mo
mortgage an hour ago
9'38''
gu
guest an hour ago
12'14''
fr
freelance 55 minutes ago
7'43''
gu
guest 2 hours ago
3'27''
gu
guest an hour ago
18'49''
Co
Conference an hour ago
6'17''

Latest score list for Kakuro

be
beauty solved puzzle No#8zvek;
11'44''
cr
crackstreams solved puzzle No#r8rqy;
8'25''
gu
guest solved puzzle No#ejvx4;
3'46''
re
repair solved puzzle No#ppp4r;
5'52''
re
realtor solved puzzle No#ejvx4;
11'35''
ma
magento solved puzzle No#gw8d4;
15'51''
El
Elijah solved puzzle No#jng0y;
18'37''
an
anonymous solved puzzle No#gwnym;
13'14''
Wi
William solved puzzle No#y1jj6;
5'47''
Lo
Logan solved puzzle No#jn8p4;
11'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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