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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddw4j

Latest score list for #ddw4j

te
technology a second ago
10'25''
Cl
Classes 16 minutes ago
17'28''
Re
Rehab 19 minutes ago
15'28''
gu
guest 20 minutes ago
17'8''
Am
Amelia an hour ago
18'0''
an
anonymous an hour ago
17'4''
Re
Recovery 58 minutes ago
17'34''
gu
guest 54 minutes ago
13'28''
Be
Benjamin 43 minutes ago
6'51''
ch
chocolate an hour ago
16'54''

Latest score list for Kakuro

sa
sandwich solved puzzle No#qnrv9;
5'41''
gu
guest solved puzzle No#2p77y;
7'53''
Pa
Paintless solved puzzle No#eqygn;
19'4''
gu
guest solved puzzle No#erz27;
11'2''
Re
Rehab solved puzzle No#rpqyy;
18'33''
te
technology solved puzzle No#9qyy0;
8'42''
Ol
Olivia solved puzzle No#828m4;
10'41''
an
anonymous solved puzzle No#rpywy;
12'9''
El
Electricity solved puzzle No#p6xdz;
4'18''
re
restoration solved puzzle No#9qyy0;
18'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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