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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddw4j

Latest score list for #ddw4j

In
Internet a second ago
4'30''
El
Electricity 19 minutes ago
5'53''
in
insurance 31 minutes ago
7'17''
an
anonymous 20 minutes ago
7'32''
Ga
Gas 14 minutes ago
8'19''
ph
phone 41 minutes ago
14'46''
Ha
Hail car 42 minutes ago
9'39''
la
lawyer an hour ago
16'21''
Mi
Mia 50 minutes ago
13'0''
El
Elijah an hour ago
19'16''

Latest score list for Kakuro

be
betmgm solved puzzle No#09g11;
17'55''
ma
magento solved puzzle No#yyn29;
16'26''
wo
workforce solved puzzle No#jdx01;
5'39''
Ja
Jacob solved puzzle No#yyn29;
14'0''
ma
make money solved puzzle No#yyn91;
18'28''
gu
guest solved puzzle No#2y7p9;
9'3''
Wo
Workers solved puzzle No#nmggr;
5'45''
We
Weight loss solved puzzle No#6yvg5;
5'58''
an
anonymous solved puzzle No#2y7p9;
10'52''
pe
petrol solved puzzle No#jdx01;
11'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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