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Kakuro(Evil) https://gridpuzzle.com/kakuro/e57r2

Latest score list for #e57r2

gu
guest a second ago
12'52''
gu
guest 11 minutes ago
12'9''
Ol
Oliver 11 minutes ago
19'27''
an
anonymous 41 minutes ago
12'38''
Ur
Urgent 27 minutes ago
12'18''
gu
guest 57 minutes ago
9'22''
fa
farmstand an hour ago
16'15''
an
anonymous an hour ago
18'21''
an
anonymous an hour ago
9'36''
Ga
Gas 42 minutes ago
4'38''

Latest score list for Kakuro

se
settlements solved puzzle No#75469;
7'34''
sp
specialist solved puzzle No#2pd8z;
4'6''
te
teriyaki solved puzzle No#mn0jr;
7'16''
Ch
Charlotte solved puzzle No#dn042;
8'30''
Co
Conference solved puzzle No#xz5wx;
8'47''
be
betmgm solved puzzle No#rpzwj;
11'37''
an
anonymous solved puzzle No#zy69n;
7'4''
Do
Donate solved puzzle No#4n8m5;
7'41''
gu
guest solved puzzle No#75469;
10'18''
Fi
Fitness solved puzzle No#56jn8;
15'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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