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Kakuro(Evil) https://gridpuzzle.com/kakuro/jgmme

Latest score list for #jgmme

my
myloancare för en sekund sedan
7'33''
ph
phone 4 minuter sedan
14'40''
Tr
Treatment 13 minuter sedan
11'16''
gu
guest 54 minuter sedan
11'58''
At
Attorney 22 minuter sedan
16'59''
gu
guest för en timme sedan
9'15''
an
anonymous 31 minuter sedan
10'27''
Ch
Charlotte för en timme sedan
16'36''
an
anonymous för en timme sedan
18'38''
an
anonymous 47 minuter sedan
14'20''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#odey7;
13'20''
gu
guest solved puzzle No#o69pr;
12'54''
gu
guest solved puzzle No#l47q8;
16'34''
ma
majority solved puzzle No#3w1d2;
19'49''
gu
guest solved puzzle No#lp0qr;
11'39''
la
lawyer solved puzzle No#3w1d2;
15'5''
ma
make money solved puzzle No#l24d8;
18'40''
fa
farmstand solved puzzle No#okep4;
12'24''
pr
premium solved puzzle No#o69pr;
14'51''
an
anonymous solved puzzle No#lr224;
13'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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