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Kakuro(Evil) https://gridpuzzle.com/kakuro/jgmme

Latest score list for #jgmme

an
anonymous před sekundou
16'31''
an
anonymous 8 minutami před
5'8''
me
medical 34 minutami před
16'12''
pe
petrol 47 minutami před
12'1''
gu
guest 49 minutami před
15'31''
ph
photography 40 minutami před
7'41''
so
software 37 minutami před
14'39''
La
Lawyer před hodinou
19'9''
an
anonymous 2 hodinami před
17'8''
mo
motivation 2 hodinami před
11'33''

Latest score list for Kakuro

st
stock price solved puzzle No#p6qpz;
10'48''
he
healthcare solved puzzle No#vwv4k;
8'15''
gu
guest solved puzzle No#8kzr2;
5'45''
fi
fishing solved puzzle No#nd61r;
3'46''
sp
specialist solved puzzle No#9579k;
9'2''
gu
guest solved puzzle No#l5vx8;
16'11''
fi
finance solved puzzle No#lr7yg;
15'29''
ma
makeup solved puzzle No#qnmy2;
7'34''
Li
Liam solved puzzle No#1p62k;
16'52''
Ol
Oliver solved puzzle No#nd61r;
11'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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